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	<title>The 'All About Animation' Blog</title>
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	<description>Understanding the Indian Animation Scenario</description>
	<pubDate>Wed, 26 May 2010 19:23:49 +0000</pubDate>
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		<title>RamSinghKumaresh Animation Masterclasses in Mumbai : Report</title>
		<link>http://www.allaboutanimation.com/blog/events/rsk-mumbai-report/</link>
		<comments>http://www.allaboutanimation.com/blog/events/rsk-mumbai-report/#comments</comments>
		<pubDate>Mon, 24 May 2010 17:46:49 +0000</pubDate>
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		<description><![CDATA[
The 3 part Animation Masterclass by RamSinghKumaresh debuted in Mumbai on April 24th, 2010. AAA was to cover all the 3 modules but due to unavoidable circumstances, I missed the first one. So the report extensively covers Modules 2 &#38; 3 while for Module 1, we have a photo slideshow (courtesy @RamSinghKumaresh) and feedback from [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="RamSinghKumaresh Animation Masterclass 1 - Complete Coverage" src="http://www.allaboutanimation.com/2010/rsk.jpg" alt="" width="450" height="263" /></p>
<p>The <strong>3 part Animation Masterclass</strong> by <span style="color: #800080;"><strong>RamSinghKumaresh</strong></span> debuted in Mumbai on April 24th, 2010. AAA was to cover all the 3 modules but due to unavoidable circumstances, I missed the first one. So the report extensively covers Modules 2 &amp; 3 while for Module 1, we have a photo slideshow (courtesy @RamSinghKumaresh) and feedback from some participants.</p>
<p>Although the coverage is in great detail, it in no way makes up for the masterclass itself. There is a lot more to be gained from actually attending such educational workshops and learning first-hand from these veterans and benefit from their experiences during their long, illustrious careers.</p>
<p>Therefore, my heartfelt advice to all those who are serious about making careers in the field of animation, please do not miss such masterclasses and workshops. If you have the opportunity to learn from someone who has been in the field for a while and made a name for himself/herself, please make the most of it. You will learn much more than any school or institute can teach you.</p>
<p><span style="color: #993366;"><strong>REPORT LINKS:</strong></span></p>
<p><strong>Module 1:</strong> <a href="http://www.allaboutanimation.com/blog/events/rsk-mumbai-module1/">click here</a></p>
<p><strong>Module 2:</strong> <a href="http://www.allaboutanimation.com/blog/events/rsk-mumbai-module2/">click here</a></p>
<p><strong>Module 3:</strong> <a href="http://www.allaboutanimation.com/blog/events/rsk-mumbai-module3/">click here</a></p>
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		</item>
		<item>
		<title>RamSinghKumaresh Animation Masterclass Module 1</title>
		<link>http://www.allaboutanimation.com/blog/events/rsk-mumbai-module1/</link>
		<comments>http://www.allaboutanimation.com/blog/events/rsk-mumbai-module1/#comments</comments>
		<pubDate>Sun, 23 May 2010 09:37:19 +0000</pubDate>
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		<guid isPermaLink="false">http://www.allaboutanimation.com/blog/?p=559</guid>
		<description><![CDATA[A visual tour of Module 1 of the RSK Animation Masterclass.

Sorry folks, I missed this one due to bad health, so there&#8217;s no  detailed report to accompany the pictures but I promise to make up with  the next 2 modules.
Also for a quick review from a participant&#8217;s perspective, head over to Kshiraj&#8217;s blog. [...]]]></description>
			<content:encoded><![CDATA[<p>A visual tour of <strong>Module 1</strong> of the <span style="color: #800080;"><strong>RSK Animation Masterclass</strong></span>.</p>
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<p>Sorry folks, I missed this one due to bad health, so there&#8217;s no  detailed report to accompany the pictures but I promise to make up with  the next 2 modules.</p>
<p>Also for a quick review from a participant&#8217;s perspective,<strong> </strong><a href="http://kshiraj.blogspot.com/2010/04/ramsinghkumaresh-masterclass-of.html" target="_blank"><strong>head over to </strong><span style="color: #800080;"><strong>Kshiraj&#8217;s blog</strong></span></a>. Kshiraj is an upcoming artist and animator based in Delhi who travelled all the way to Mumbai just to attend the RSK Masterclass Module 1. What dedication! If more of our aspiring animators would have this kind of enthusiasm for learning, our animation industry would see far greater progress. He couldn&#8217;t stay for the other two and had to head back home, so the reports of Module 2 and 3 are specially dedicated to Kshiraj and many other rising stars of Indian animation.</p>
<p><span style="color: #993366;"><strong>Other Reports:</strong></span></p>
<p><strong>Module 2:</strong> <a href="http://www.allaboutanimation.com/blog/events/rsk-mumbai-module2/">click here</a></p>
<p><strong>Module 3:</strong> <a href="http://www.allaboutanimation.com/blog/events/rsk-mumbai-module3/">click here</a></p>
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		<title>RamSinghKumaresh Animation Masterclass Module 2</title>
		<link>http://www.allaboutanimation.com/blog/events/rsk-mumbai-module2/</link>
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		<pubDate>Sun, 23 May 2010 08:06:06 +0000</pubDate>
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		<guid isPermaLink="false">http://www.allaboutanimation.com/blog/?p=569</guid>
		<description><![CDATA[Having missed Module 1 of RamSinghKumaresh&#8217;s Animation Masterclass, I wanted to ensure that I attend the remaining two modules. Braving crazy Mumbai rush-hour traffic, I reached the venue - Whistling Woods International&#8217;s Karma Auditorium, only to find myself 15 minutes late!
Luckily for me, Vaibhav (KUMARESH) was just doing a recap of the last module. The [...]]]></description>
			<content:encoded><![CDATA[<p>Having missed <strong>Module 1</strong> of <span style="color: #800080;"><strong>RamSinghKumaresh&#8217;s Animation Masterclass</strong></span>, I wanted to ensure that I attend the remaining two modules. Braving crazy Mumbai rush-hour traffic, I reached the venue - Whistling Woods International&#8217;s Karma Auditorium, only to find myself 15 minutes late!</p>
<p>Luckily for me, <span style="color: #800080;"><strong>Vaibhav (KUMARESH)</strong></span> was just doing a recap of the last module. The auditorium this time was much smaller and better suited to the size of the audience. It felt more intimate - like an actual classroom - and this was reflected in the way the participants were sitting in rapt attention.</p>
<h4 style="padding-left: 30px;"><em><span style="color: #800000;">&#8220;A walk is controlled falling.&#8221;</span></em></h4>
<p>Vaibhav began Module 2 by explaining the basic dynamics of a frontal walk. &#8220;Babies have no control over their limbs and keep falling. Once they learn to control falling, they learn to walk.&#8221; Using drawings of skeletal structures, he illustrated the twists and turns the body goes through while walking, the changes in volume that the body experiences, the movement of the head and the torso and so on. The same up and down bounce that you notice when you observe a walk sideways is seen when you view it from the front.<span style="color: #666699;"> </span><a href="http://www.allaboutanimation.com/blog/events/rsk-mumbai-module2/"><span style="color: #666699;">(continued&#8230;)</span></a></p>
<p><span id="more-569"></span></p>
<p>No matter what the medium, it becomes easy to animate once you understand the basic principles of movement. The most important thing is to observe, study and practice animation timing. Vaibhav screened specially created video clips of his assistant walking in different styles - casual, deliberate, aggressive, comical - and then played each clip frame by frame to show the breakdown of movement. He pointed out that the common mistake that most animators make is to miss the frame that shows the contact between foot and ground. The subsequent frame should have a squash, caused by the weight of the body bearing down upon the foot after impact.</p>
<p>He next showed a comparison between walk and run cycles. Again using a video clip, he tracked the movement of the head of a person walking and running. The waves formed by the bouncing action of the head while running have higher arcs than when walking. He then sketched key frames and in-betweens to further illustrate the movement.</p>
<h4 style="padding-left: 30px;"><em><span style="color: #800000;">&#8220;The Blink&#8221;</span></em></h4>
<p>The key to convincing facial animation lies in the blink. Most of the time we tend to overlook the beauty of a blink. Like the blinking light on the CPU of a computer indicates activity inside the hard disk of a computer, the blink of an eye serves as an indicator of activity inside the character&#8217;s brain. Typically a blink occurs when the character&#8217;s attention shifts which may happen because the topic changes or there is some sort of distraction. Blinks occur also when one is concentrating or thinking hard. A blink may be used to convey suspicion. Rapid blinking occurs when a person is holding back tears. There are blinks and then there are half-blinks too.</p>
<p>An infant&#8217;s brain is still developing, therefore it doesn&#8217;t blink as much or in such a coordinated manner. Likewise, old people too do not seem to blink as much. To illustrate his theory, Vaibhav showed a video clip of his daughter at three months of age where despite all the activity and sounds around her, she barely blinks once during the duration of the video. He also showed a few recent photos of an ageing Indian superstar at film industry events, where he has a completely blank expression on his face. Perhaps brain activity at a very young or old age is far slower and therefore blinking is less frequent.</p>
<p>Vaibhav then showed a few clips from various animated films (Wallace and Grommit, Up and Wall-E) as examples of the use of blinks to convey emotions and to embellish dialogues. He even played some scenes with the volume on mute to highlight his point. Grommit the dog, for instance, has no mouth - but his eyes convey almost every emotion under the sun. In Wall-E, the eyes and the blinks are a constant indicator of the state of mind of the 2 main characters - Wall-E and Eve, who are mere robots. The blinks breathe life into the two of them.</p>
<p>Even in blinks, you can have brilliant stretches and squashes - Vaibhav  screened a couple of cleverly executed TV channel promos to illustrate  this.</p>
<p><span style="color: #666699;">{I have to say here that I really appreciated how Vaibhav had taken a lot of effort to go through several films and hunt for the exact clips to substantiate his points.}</span></p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Lip Sync&#8221;</em></span></h4>
<p>The most common mistake made by animators is to over-analyse and overdo lip movements to match dialogue. To demonstrate this, Vaibhav showed 2 video recordings of a person saying the same dialogue - one at normal speed and another of him saying the same lines very slowly and in a deliberate manner. When the second clip was played faster, you could clearly see that lip movements were exaggerated and looked incorrect. During normal speech, the lips move in a minimal manner - sometimes with the mouth just opening and shutting.</p>
<p>A very good example to study for lip-syncing would be Aardman Studio&#8217;s Creature Comfort series where an assorted bunch of animals speak to the camera. The dialogue is lengthy and one gets a fair idea of how best to animate lip movements. Vaibhav made it easier to understand by first showing a plain text version of the dialogue on the screen, then followed it up by playing only the audio of the dialogue and finally showed the actual animated clip.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Timing for Audio&#8221;</em></span></h4>
<p>To enable the audience to better grasp the tempo of a walk, Vaibhav played a video clip of people walking at various speeds and asked the audience to make a clicking sound with their tongues to match the footsteps. As different people walked across the screen at different speeds, some even changing their speed half-way, the audience clicked along, grasping exactly what Vaibhav was trying to convey.</p>
<h4 style="padding-left: 30px;"><em><span style="color: #800000;">&#8220;Wave&#8221;</span></em></h4>
<p>When animating, the human body acts like a pendulum. Using animated matchsticks, Vaibhav demonstrated the movement of a wave - how the human body moves like a pendulum and creates arcs. The wave here is a series of joints which move in a coordinated manner. If you plot points along the line of the wave, you will see that the points closest to the controlling point (fulcrum) swing the least and the ones furthest swing the most. Similarly, as the motion stops, the point closest to the fulcrum stops.</p>
<p>The principle was demonstrated further through a scene from the Disney movie - Mulan.</p>
<p><strong>Vaibhav&#8217;s Tip:</strong> <em>&#8220;When you watch a movie for the first time, do so just to enjoy it. The second time, observe and learn from it. Watch a few more times if need be. Then recreate it yourself. Don&#8217;t stop at that - better it!&#8221;</em></p>
<p>Vaibhav teaches you to really SEE, not just look. And see with different eyes - an animator&#8217;s eyes.</p>
<p>Answering a question from one one of the participants, Ranjit (SINGH) explained different walk styles - the American walk is purposeful, the European walk is not purposeful but yet it is confident. The Indian walk is aimless, almost languid. Singh walked across the front of the class to demonstrate the different walking styles.</p>
<p>Mannerisms and Timing are crucial to make any animation convincing. People across the world walk differently, their mannerisms are varied. Men and women walk differently. Even a person being thin or fat makes a difference to how he or she walks. It is the same with running. Japanese animated characters mostly run in way such that their feet fall in line with each other. Western characters run along parallel lines. This makes a difference to the way the body sways during motion.</p>
<p>Vivek (RAM) added that whenever we stand, our body is constantly correcting the center of gravity. The center of gravity shifts between the two extreme positions of the hips. In women, the hips are wider, therefore the center of gravity has to travel a greater distance and that is what causes the sway. The wider the hips, the more the sway. The same applies for legs - the longer the legs, the more shift in center of gravity, which is why models with long legs are so in demand!</p>
<p style="padding-left: 30px;"><span style="color: #666699;">{Lunch Break!!!}</span></p>
<p>Vivek Ram began his session by screening a brilliant short film by Blur Studio and using the film to recap all that he had taught in the first module. The film, <em><span style="color: #800080;">&#8220;A Gentlemen&#8217;s Duel&#8221;,</span></em> is a brilliant showcase of character design and detailing, with a very simple story-line. Two gentlemen, one British and the other French are vying for the attention of the same woman and decide to duel, while the young lady and her butler watch. The anatomy of each character has been created in a certain way for a reason - to visually give us an insight into the background, nature and personality of the character. Be it the proud Frenchman or the Genteel Englishman, there is a reason for the way they have each been designed.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Anatomy&#8221;</em></span></h4>
<p>It is tough to explain using only words what Vivek was teaching - you ought to have been there in the class and watched him explain the structure of arms, hands, feet, legs in a very scientific manner by drawing on the white board using three different coloured markers. He explained the reasons for why certain parts were shaped in a particular way, how any kind of movement influenced the shapes and how gravity affects the muscles.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Hands and feet give rhythm to the body&#8221;</em></span></h4>
<p>Because muscles are attached to the bones only at the edges and not the center so the larger muscles dangle. They are influenced by gravity. Vivek then went into detailed structure of anatomy, bones, muscles, joints. The outer shape of limbs and their movement is determined by the internal bones, muscles and joints. He also explained how the structure of hands and feet have very little to do with muscles. The finger, even in the simplest form must not have its edges drawn parallel to each other, as fingers always taper a bit. The nails go under the skin at the base.</p>
<p>Vivek asked Vaibhav to draw a random character - so Vaibhav drew a funny looking one. Vivek then explained the anatomical structure in a scientific manner. Sometimes, a character can be very stylised too e.g. the Powerpuff Girls who have no fingers and no elbows.</p>
<p><em>&#8220;Anatomy is not a still frame. You have to consider it in movement. Everything needs to follow the motion principles. Especially when you simplify the drawing, anatomy becomes even more important.&#8221; </em></p>
<p>Giving the example of dance, he said it is very important to position your fingers. In dance, the hand creates the final rhythm, so a fist won&#8217;t do, the finger position is critical.</p>
<p>The homework assignment given was to draw/study 20-30 sketches of hands/feet in various positions.</p>
<p>Vivek ended his session with yet another brilliant film by Blur Studios - &#8216;In The Rough&#8217;.</p>
<p><span style="color: #800080;"><strong>Ranjit (SINGH)</strong></span> began his session with a quick recap of the last Module - an overview of the 4 basic components - Plot, Characters, Setting &amp; Performance.<br />
<span style="color: #800080;"><span style="text-decoration: underline;"><br />
<strong>PLOT</strong></span></span><br />
The Plot is the relationship between the cause and effect of events within a story. <em>Someone/something/somewhere CAUSES an event that has an EFFECT on someone/something/somewhere as a result.</em> If you miss the thread, you lose your way. If you stick to it, you will be able to keep it compact. You will remain focussed.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Film Genres&#8221;</em></span></h4>
<p>Singh showed a quick slideshow of the various genres and sub-genres of films and examples of each from Hollywood/Bollywood. When you write a story it helps to know which genre you are writing for (unlike typical Bollywood Khichdi). You can mix and match if you like but you must know what you want to do. Clarity is of essence. What is the core idea? What is the principal plot? What is the embellishment? Examples of genres are <em>Action, Adventure, Gangster/Mob, Comedy, Horror, Epics, Musicals, Drama, War/Antiwar, Sci-Fi, Western, and Indian (Bollywood and regional Indian films are mostly a hybrid -of various genres).</em></p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Advantages of Animation&#8221;</em></span></h4>
<p>- there are infinite possibilities<br />
- no one dies in the course of making the film and/or its sequels<br />
- the size of digital camera<br />
- you can do what you can&#8217;t shoot<br />
- it is relatively inexpensive<br />
- it is safe and nondestructive<br />
- it is also repeatable, mouldable<br />
- you can have bizarre twists and turns<br />
- it pre-sells the unreal<br />
- you have freedom from constraints of time and place</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;The Plot is the action that happens in a story&#8221;</em></span></h4>
<p>&#8211;&gt; Every story has to have an event/conflict which will lead to a result<br />
&#8211;&gt; For the event/conflict to happen there has to be a cause that generates it<br />
&#8211;&gt; For the event/conflict to be resolved, there has to be action<br />
&#8211;&gt; For the action to happen, there have to be actors<br />
&#8211;&gt; For the actors to perform, they have to play the characters i.e. performance<br />
&#8211;&gt; The action should rise gradually for the audience to relate to it<br />
&#8211;&gt; Culmination is in a climax - a crescendo of emotions/events/action<br />
&#8211;&gt; Post-climax, there has to be be a settling down/conclusion to the plot</p>
<p>eg. What was the plot for Jab We Met?<br />
- A chance encounter between two strangers that changes their lives.</p>
<p><span style="color: #666699;">EXERCISE:- Take a movie, break it down into its basic components - define basic event/conflict. Define characters - who are they and what are they doing? Understand and analyze the story.</span></p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Building a 3 act structure&#8221;</em></span></h4>
<p>- know the end, know where are you are headed for<br />
- work backwards towards the conflict<br />
- introduce the idea, the people and the setting<br />
- write a &#8216;log line&#8217; (a short description of the gist of what you want to say)</p>
<p>Another important aspect - your character has to transform across the film&#8217;s storyline - it makes the character endearing, it makes you empathise with the character</p>
<p><span style="color: #666699;">EXERCISE:- Build log line of a movie that you have seen and let the others identify the movie:-</span><br />
<span style="color: #666699;">&#8211;&gt; Does the log line define the story completely?<br />
&#8211;&gt; What is missing?<br />
&#8211;&gt; Can you define what is not required?</span></p>
<p>Singh then showed a sample screenplay for the benefit of those who have never seen one.<br />
<strong><br />
<span style="color: #800080;">Important Points to Remember:</span></strong></p>
<p>1. One minute of screen time per page - 90 to 120 pages length<br />
2. Two main components - Action (what is happening in the scene) and Dialogue (what are the characters saying)<br />
3. Action is described as it is to happen - eg. Priya wipes a tear NOT Priya is wiping a tear i.e avoid &#8216;ing&#8217; for actions<br />
4. Act out the writing to check for performance as described (most people have inhibitions to act but must get over it - it will hamper your writing)<br />
5. Focus on action that moves the story forward<br />
6. Engage the readers through writing<br />
7. Write only what can be HEARD &amp; SEEN<br />
8. It&#8217;s all about PICTURE &amp; SOUND. Narrative description shouldn&#8217;t contain anything that can&#8217;t be seen or heard (like emotions and feelings)<br />
9. Get objective opinions from performers, read others&#8217; screenplays</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;The Essence of a Story&#8221;</em></span></h4>
<p>The Narrative is a structured set of sentences that relates a sequence of events. It is intended to amuse/interest audience - a tale. People usually go to the movies to see things that normally do not happen / seem to happen.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;The Importance of a Story</em></span></h4>
<p>First get your story, then worry about how you are going to tell it. Singh ponderd aloud, &#8220;How can you think of a 3D movie?&#8221;</p>
<p>1. Don&#8217;t fall in love with what you have created<br />
2. Look inside, there are stories, there are conflicts (experiences, situations, events, skeletons, guilt, pride)<br />
3. Observe keenly - people, places, events, situations<br />
4. Explore viewpoints, talk to others - get objective advice. Listen to it.<br />
5. Collaborate with like minded people, multiple heads are better than one.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;">&#8220;<em>3 BASIC RULES OF A STORY:  1. Story,  2. Story and 3. Story&#8221;</em></span></h4>
<p>A story requires the following basic elements:</p>
<ul>
<li>problem / basic issue</li>
<li>threat causing the problem</li>
<li>conflict/complications - obstacles to resolution</li>
<li>change of fortunes - caused by threat which caused the problem</li>
<li>climax, highest point - extreme escalation before resolution</li>
<li>resolution - solution and consequences</li>
</ul>
<p>Then using the second Munnabhai movie as an example, Singh elaborated on the above points.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Character - The Who&#8221;</em></span></h4>
<p>1. The Protagonist - the main character whom the audience likes &amp; roots for<br />
2. The Antagonist - the protagonist&#8217;s nemesis whom the audience dislikes and doesn&#8217;t want to succeed<br />
3. Support Groups - the love interest, the family, group/associates, friends and story props (those who help move the story along - perhaps someone who has just one line in the film but a very important line - it changes the story)</p>
<p>There are many aspects to a well-defined character. Its <strong>appearance</strong> (the look/design), <strong>mannerisms</strong> (body language), <strong>mindset</strong> (intellect &amp; sensibilities), <strong>voice</strong> (voice character &amp; modulation) and <strong>behaviour</strong> (act/react). A back story provides valuable insight into the construction of a character - what created the villain, what made the killer, what made the vigilante? It provides an understanding of the basic motivation of the character and sets up the character&#8217;s path over the duration of the story.</p>
<p>Singh explained these points further with regards to A Gentlemen&#8217;s Duel, which was screened earlier. He also gave the example of Sholay where, with such a stellar cast of actors, the characters have not been overpowered. Each character is so well-written that you remember Jai, Veeru, Gabbar, Samba, Dhanno etc. rather than the actors who played those parts.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Building Character&#8221;</em></span></h4>
<p>The ground rule of building a believable character is to live your character. If Singh is making a movie about Ram, he has to become Ram, else it is not convincing. You need to know your characters inside out. Only then, when you sit down to define their performance, you won&#8217;t go &#8216;out of character&#8217;.</p>
<p><strong>Basic guides to help you build believable characters:</strong><br />
1. Define Desires - What does he crave for?<br />
2. Define Aversions - What is the character fearful of?<br />
3. Define the Past - What is the history/backstory?<br />
4. Define Behaviour - How does character normally behave?<br />
5. Increase the Challenges - Push the limits of tolerance/severity of consequences<br />
6. Don&#8217;t influence them with what you would be - this is a living person, let him/her react to its own being<br />
7. Let your characters interact - define the interaction too</p>
<p><span style="color: #666699;">Exercise: - Take a character from any film and define what works/doesn&#8217;t work.</span></p>
<p><span style="color: #800080;"><strong>PERFORMANCE</strong></span> is critical to the success of a character. Dialogues many a times immortalise characters. To further reinforce this point, the memorable Gabbar Singh scene from Sholay was screened. It also served as the grand finale for the day.</p>
<p>Vaibhav regretted that due to lack of time, participants were unable to practice live sketching and hoped to make up for it at the next session. The participants were asked to send in their homework and exercises for assessment and also for their feedback on what they thought of the class and how it could be improved.</p>
<p>I thought it was well worth the time and money spent for anyone who wants to learn. I look forward to the third module to be held next Saturday.</p>
<p><span style="color: #993366;"><strong>Other Reports:</strong></span></p>
<p><strong>Module 1:</strong> <a href="http://www.allaboutanimation.com/blog/events/rsk-mumbai-module1/">click here</a></p>
<p><strong>Module 3:</strong> <a href="http://www.allaboutanimation.com/blog/events/rsk-mumbai-module3/">click here</a></p>
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		<title>RamSinghKumaresh Masterclass: Module 3</title>
		<link>http://www.allaboutanimation.com/blog/events/rsk-mumbai-module3/</link>
		<comments>http://www.allaboutanimation.com/blog/events/rsk-mumbai-module3/#comments</comments>
		<pubDate>Sun, 23 May 2010 07:19:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Review]]></category>

		<category><![CDATA[Animation]]></category>

		<category><![CDATA[Education]]></category>

		<category><![CDATA[Masterclass]]></category>

		<category><![CDATA[RamSinghKumaresh]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.allaboutanimation.com/blog/?p=573</guid>
		<description><![CDATA[The third and concluding module of RamSinghKumaresh&#8217;s Animation Masterclass began with a forty-five minute session of live sketching. A volunteer stood on stage, changing his pose after every 5 seconds and the participants had to rapidly keep sketching. After sometime, Vaibhav instructed the participants to sketch without looking down at the paper. The idea is [...]]]></description>
			<content:encoded><![CDATA[<p>The third and concluding module of<span style="color: #800080;"><strong> RamSinghKumaresh&#8217;s Animation Masterclass</strong></span> began with a forty-five minute session of live sketching. A volunteer stood on stage, changing his pose after every 5 seconds and the participants had to rapidly keep sketching. After sometime, Vaibhav instructed the participants to sketch without looking down at the paper. The idea is to train the brain - when you look at the page and draw, your left brain immediately begins to judge and, more often, criticize the drawing, so you end up focusing on beautifying the drawing. Instead, what you should actually be doing is trying to capture the form and the structure of the model. When you don&#8217;t look at the paper, your brain focuses on just capturing the lines - somewhat like a plotter would do. The aim is to capture the attitude of the pose.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Scribble - Scribble - Throw Away!&#8221;</em></span></h4>
<p>Sketching is a very important exercise. It trains the brain to really SEE and the hands to DRAW what the brain sees. Your observation skills improve. As you keep sketching, the brain begins to store the data, so that when you draw from memory, the brain retrieves this data. Vaibhav reiterated that what was being done here was just a warm up, and that too a brief one. When sketching, one must take it seriously - focus, not fool around, joke or get distracted. 10 minutes isn&#8217;t enough to sketch. One must practise for at least one hour daily. Another point he made was to not get too attached to the drawings. Use them for practise. He called it<em> &#8220;Scribble - Scribble - Throw away!&#8221;<span style="color: #666699;"> (Continued&#8230;)</span><span id="more-573"></span></em></p>
<p>Vivek Ram pointed out that most people begin by drawing the head first, which may not be such a good idea. He sketched on the whiteboard to show how while sketching, one must first capture the form and the pose, and finish the drawing with the head. He also suggested that initially it helps to use soft drawing tools like charcoal sticks or soft lead pencils as they allow the hands to move more smoothly over the paper.</p>
<p>Both Vivek and Vaibhav recommended <span style="color: #ff0000;">a minimum one hour a day of sketching</span>.</p>
<p>Next, the assignments from the previous two modules were discussed. The &#8220;homework&#8221; threw up some real gems. The story-telling module had a few participants turning out very interesting plots for films. And to Ranjit Singh, I recommend some serious thought at a career change - while instructing the participants, he spontaneously came up with a brilliant plot idea. Bollywood/Hollywood calling, eh? <img src='http://www.allaboutanimation.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Vivek Ram&#8217;s anatomy assignments also revealed a talented artist - Rajiv (a teacher by profession). The task was to take characters from animated films and draw their skulls. It was reverse-engineering of sorts where you have the ready character design and you try to figure out the structure of the skull that creates the outer shape. Vivek pointed out what was right/wrong about Rajiv&#8217;s sketches, explaining in great detail. He also gave a tip - since he was drawing digitally, he should try to draw the skull ON the image of the character for a better understanding of shape, size and structure. Another important point to remember is that human and animal skulls have one major difference, animal skulls, especially feline ones are pointed on top unlike smooth, rounded human ones.<em> &#8220;The next time you are playing with your pet cat, just stroke the top of its head and you will see exactly what I mean&#8221;, </em>said Vivek.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;The Human Torso&#8221;</em></span></h4>
<p><span style="color: #800080;"><strong>Vivek Ram</strong></span> did a quick recap of the previous module and then began the final part of the anatomy lesson of <span style="color: #800080;">Module 3 - The Human Torso</span>. It was interesting to learn how the human body is shaped the way it is for a reason - each muscle and bone has a function and it is &#8216;designed&#8217; accordingly. The rib cage protects many of the vital organs in the body and its unique shape has a definite purpose. Like I said before, the anatomy lessons can&#8217;t really be described in text so if you really want to learn, make sure you attend the next class that Vivek Ram takes. I assure you, it&#8217;s worth it.</p>
<p>Just to give you an idea, he explained the bone and musculature of the human torso, the shape and structure and their purpose, and what gives the physique a V-shape. Using different coloured markers, Vivek drew rough sketches on the white board, outlining bones, muscles and skin. For anyone serious about creating well-designed characters and/or animating them, be it in 2D or 3D, the study of human anatomy is <span style="color: #ff0000;"><span style="text-decoration: underline;"><strong>absolutely critical</strong></span></span>.</p>
<p style="padding-left: 30px;"><em>I have noticed that most students take the easy route - </em><em><span style="color: #666699;">&#8220;Oh, I&#8217;m gonna be an animator/lighting artist/texturer. I don&#8217;t need to study anatomy!&#8221;</span> This attitude is detrimental to their progress and at some point or the other will reflect in their work. Animation is a science too - and you ought to have a clear grasp over the basics. Before you can become a master chef, you need to know your ingredients, utensils and the various cooking processes. If you skip the basics and decide you will just start cooking, you are bound to end up with awful tasting, under or over cooked food. Whether you actually master drawing or not, you really need to understand why a muscle bulges in a certain way, how the bones and joints move during various kinds of movements, how the skeletal structure of creatures varies from each other, why a man walks the way he does and a woman&#8217;s walk is so different from that of a man. This is the ABC of animation, students. Please don&#8217;t shrug it off. Observe, practice, learn.</em></p>
<p><span style="color: #666699;"><em>{Post Lunch}</em></span></p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Story-time!&#8221;</em></span></h4>
<p><span style="color: #800080;"><strong>Ranjit Singh </strong></span>dived right into the story-telling session by showing a slideshow of scenes from assorted films (animated as well as live-action) and asked participants to make note of the first emotion that came to their minds - one word for each picture. After the slideshow ended, all these words were listed on the whiteboard and it became apparent that Singh was trying to demonstrate the importance of the &#8216;Setting&#8217; in creating the mood for any scene.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;The Setting&#8221;</em></span></h4>
<p>It involves the physical composition of the scene as well as the camera framing. It helps establish the environment and mood for the scene. It puts the audience in the right frame of mind and prepares them for what is to come in the scene. It guides the audience, establishes the mood and the character, and sometimes even defines the history and background information of the character in question. Everything in the scene - right from the lighting to the sound, to the camera angle to the colours - conveys a subliminal message instantly, before the scene even plays out.</p>
<p>To make his point, Singh screened the famous scene from &#8216;Sholay&#8217; where Gabbar Singh paces back and forth on jagged rocks and utters the famous lines - <em>&#8220;Kitne aadmi they?&#8221; </em>Everything in the scene including the location, the eerie background sound, the tapping of Gabbar&#8217;s heels, the camera angle have been carefully planned to convey a sense of doom and malevolence.</p>
<p>Contrast that with images from &#8216;Finding Nemo&#8217; where the scenes are mostly cheerful, many-hued and brightly lit. There is a reason for it. The story requires that a certain mood be set. But these scenes are not constant - in other scenes, the water is dark and murky, light is high-contrast and there is an overall sinister feel - you know something is wrong as soon as the scene begins.</p>
<p><span style="color: #800080;"><strong>Setting = Lighting + Colour + Framing + Composition + Placement + Sound</strong></span></p>
<p>All these factors are equally important because the setting is leading you to something.</p>
<p>Singh compared it with a Magic Show. The fantastic sets, the high-contrast lighting, the smoke and the show; all add to the aura, to the feeling of mystery, the anticipation of the unknown.</p>
<p>If the setting doesn&#8217;t match the mood of the scene, it will most certainly clash with the dialogues. Production design is not limited to the background plate and must never be. Singh urged the participants to go back and look at the films that have made a lasting impression on them and study the settings in each of them.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Voice Casting&#8221;</em></span></h4>
<p>Singh played audio clips from Star Wars, The Simpsons, Shrek and The Lion King without revealing their source and questioned participants what each of the sound clips conveyed about the characters that said those dialogues. To my surprise, a majority of the audience did not know Darth Vader or Bart and Homer Simpson, neither did they recognise which films any of the audio clips came from. But it served the purpose because despite that, they were able to gauge the exact personality and attitude of the characters.</p>
<p style="padding-left: 30px;"><span style="color: #666699;">[A bit of trivia - did you know that the voice of Bart Simpson is actually that of a woman? Google it <img src='http://www.allaboutanimation.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> and while you are at it, also Google for James Earl Jones, the voice of Darth Vader from Star Wars)]</span></p>
<p>The voice imparts attitude to a character, therefore character development and voice casting are intrinsically built together. They both play off each other. The language in which a character has been originally conceived also has an impact on its personality. Which is why, although Shah Rukh Khan is such a major star, his voicing of Mr. Incredibles in the Hindi version falls flat. Story-telling relies heavily on both audio and visual keys. Getting either of them wrong can ruin the pace and the impact of the story.</p>
<p>Singh then went on to define the <span style="color: #800080;">5 Acts of a Play</span>, which are applicable in films as well. In the <span style="color: #800080;">1st Act</span>, the audience is introduced to the characters and the situation, the conflict begins and leads to engagement of the characters. In <span style="color: #800080;">Acts 2 &amp; 3</span>, fortunes change, the action see-saws, good becomes bad becomes good again. <span style="color: #800080;">Act 4</span> sees dramatic development. The protagonist is down in the dumps. This is where the climax occurs. The<span style="color: #800080;"> 5th and final Act</span> witnesses the resolution of the conflict and ends with the aftermath. Though a film need not strictly follow the 1st to 5th Act route, the ingredients are more or less constant with the main goal being to get the audience to connect with the characters, empathise with them and get completely involved in the story. The audience has to forget that they are watching a film and instead start living the moment in the movie. Singh described a scene from the movie ABBA which he had watched in the theater where the audience connected so intimately with one of the characters that they during a critical scene, they were all shouting instructions to him as if he was a real person who could have heard them.</p>
<p style="padding-left: 30px;"><span style="color: #666699;">[TIP: to learn more about the 5 Acts, look up Eugene Scribe, a French playwright, on the internet]</span></p>
<p>Singh then outlined some of the story-telling must haves - the motivation of the protagonist, what does he/she want, obstacles, conflict, the presence of supporters to help as well as people/circumstances that obstruct, failure before success etc. The turning point is a critical part of the story and occurs twice - once to escalate the conflict and once more to resolve it. Also, the character must show a change in his situation/personality by the end of the movie as the conflict is resolved - he/she must go through a change.</p>
<p>Singh then compared the structure of a story with the every Indian&#8217;s favourite analogy - Cricket. (Makes it easier for most to understand, I guess!!)</p>
<p style="padding-left: 30px;"><span style="color: #666699;">[TIP: A website that Singh recommended very highly - www.creativescreenwriting.com]</span></p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>Exercise:</em></span></h4>
<p><strong>1. Treatment: </strong>Write a treatment note for a movie that you have recently seen<br />
<strong>2. Synopsis: </strong>Convert the treatment into a synopsis<br />
<strong>3. Outlines: </strong>Convert the Screenplay into an Outline<br />
<strong>4. Interactive: </strong>Choose a popular movie and discuss with others to create the Synopsis</p>
<p>So, what is the difference between <span style="color: #800080;"><em>Treatment</em></span> and <span style="color: #800080;"><em>Synopsis</em></span> and <span style="color: #800080;"><em>Outline</em></span>? I&#8217;ll tell you in brief:<br />
The Treatment is the blue-print for the screenplay and is never published. The Outline is a step by step description of the scene in point form. The Synopsis is a brief, abridged version of the entire plot.</p>
<p>Want more details? Tch. Tch. Not so easy. If you really want to know, next time, make sure you don&#8217;t miss such a vital class. Or do some homework - look up the words on the internet.</p>
<p>Parting words of advice from Singh:</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Write. Refine. Write. Refine. Write. Refine.&#8221;</em></span></h4>
<p>Vaibhav&#8217;s session was about the Quadruped walk, Anticipation and Follow-throughs. In his trademark style, he explained all of these using visual aids - drawings, video clips and scenes from films.</p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;The Quadruped Walk&#8221;</em></span></h4>
<p>When a biped walks, the head bounces up and down because when one leg is at maximum distance from the other, his height reduces. When a quadruped walks, it is more like 2 bipeds walking - rather than the heads bouncing, it is the body that forms the wave pattern, rising and falling with each step. Then again, it depends on the size and shape of the animal. In a camel, there is almost no bounce.</p>
<p>Vaibhav then showed images of various animals (camel, dog, horse, elephant, lion, gorilla, hippo etc.) and their skeletons to give a clearer idea of the bone structure and how it impacts the walk. He also showed a clip that he had created of a human sketch morphing into that of a dog. It highlighted the difference in the bones/joints and the stance of both.</p>
<p>As examples, he showed 2 clips from &#8216;The Jungle Book&#8217; - one of Sher Khan and another of a Mother and a Baby Elephant.</p>
<p style="padding-left: 30px;"><span style="color: #666699;">[TIP: If you want to study the walk cycle of various animals, you will find them all in one place in 'The Jungle Book'. Study each of them in motion, then play the scenes frame by frame to understand how the Disney animators have captured each individual animal's physical characteristics as well as attitude and personality in its walk.]</span></p>
<h4 style="padding-left: 30px;"><span style="color: #800000;"><em>&#8220;Anticipation &amp; Follow-throughs&#8221;</em></span></h4>
<p>Vaibhav showed video clips that he had recorded to demonstrate anticipation and follow-throughs:-</p>
<p>1. Badal (Vaibhav&#8217;s assistant) throwing a ball in different ways - when there was less anticipation, the force of letting go was less and the follow through was also minimal. When the anticipation was greater, he threw with greater force and that carried forward into the follow through as well.</p>
<p>2. Badal again, sitting down in the garden and then getting up. It is almost impossible to get up without anticipation. Even if you manage to do so, it will look robotic and artificial.</p>
<p>3. A crow picking up another dead bird and then flying off - just before take off, the crow lowers its wings and pushes the ground with its feet in anticipation.</p>
<p>4. A crow taking off from a ledge - it first stretches its legs and pushes its body backwards and downwards to propel itself into the air. It then lands by outstretching its feet in front of its body. Once it lands, you see the body go downwards as follow through.</p>
<p>5. A hen walks around, its head and neck bobbing forward and backwards to balance its weight and also to propel its body forward. The head and neck are used almost in an effort to compensate the lack of fore limbs that help other creatures walk and move about. A pigeon does the same thing when it walks.</p>
<p>6. Animated examples: The big fat toad from UP, scenes from Mulan and Wallace &amp; Grommit, all exquisite examples of anticipation, movement and follow throughs.</p>
<p>7. A few more examples from live scenes captured on video - people seated in a bus that stops and starts in traffic, and a boy carrying a packet full of stuff while walking (the bag moves independently of his walk - a phenomenon known as Overlapping).</p>
<p>Answering an audience question, Vaibhav explained that a &#8216;Follow-through&#8217; is the finishing of an action while &#8216;Overlap&#8217; is a simultaneous but distinct (and differently timed) movement.</p>
<p>He concluded the session by screening 2 animated films.</p>
<p>1. The <span style="color: #800080;">first ever Mickey Mouse film - &#8216;Steamboat Willie&#8217;</span>, which also happens to be the <span style="color: #800080;">first animated film with sound</span>. The animation style used throughout the film is an excellent example of what is known as <span style="color: #800080;">&#8216;Hosepipe Animation&#8217; </span>deriving its name from the cylindrical, flexible design of the limbs of the characters and also of many objects that are moving. The film was created by one of the animation greats - <strong><span style="color: #800080;">Ub Iwerks</span></strong>.</p>
<p>2. The last part of <span style="color: #800080;">Fantasia 2000</span> - a visual masterpiece set to beautiful western classical music - a story of life, death and renewal - the circle of life itself, which is a recurring theme in Disney films.</p>
<p>Time was up, it was getting late but none of the participants seemed to be in a hurry to leave. They surrounded the RSK trio, asking questions, getting their doubts resolved and trying to make the most of the opportunity. It was heartening to see that the thirst for knowledge is still there and that gives me hope for the future of Indian animation.</p>
<p><span style="color: #993366;"><strong>Other Reports:</strong></span></p>
<p><strong>Module 1:</strong> <a href="http://www.allaboutanimation.com/blog/events/rsk-mumbai-module1/">click here</a></p>
<p><strong>Module 2:</strong> <a href="http://www.allaboutanimation.com/blog/events/rsk-mumbai-module2/">click here</a></p>
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		<title>Kaka&#8217;s Clayground: Review</title>
		<link>http://www.allaboutanimation.com/blog/events/kakas-clayground-review/</link>
		<comments>http://www.allaboutanimation.com/blog/events/kakas-clayground-review/#comments</comments>
		<pubDate>Tue, 04 May 2010 19:58:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<description><![CDATA[Event: Kaka&#8217;s Clayground - An interactive session with Dhimant Vyas
Organised by: The Animation Society of India (TASI)
Date: 2nd May, 2010
Venue: Pelicula Auditorium, Whistling Woods International, Mumbai
Dhimant Vyas aka Kaka is a much-loved veteran of animation and his sessions always guarantee a full house. So on Sunday, the 2nd of May, when the Pelicula Auditorium at [...]]]></description>
			<content:encoded><![CDATA[<p><em><span style="color: #333333;"><span style="color: #800000;"><strong>Event: </strong></span>Kaka&#8217;s Clayground - An interactive session with Dhimant Vyas<br />
<span style="color: #800000;"><strong>Organised by: </strong></span><a href="http://www.tasionline.org" target="_blank">The Animation Society of India (TASI)</a><br />
<span style="color: #800000;"><strong>Date: </strong></span>2nd May, 2010<br />
<span style="color: #800000;"><strong>Venue:</strong></span> Pelicula Auditorium, Whistling Woods International, Mumbai</span></em></p>
<div class="wp-caption aligncenter" style="width: 410px"><img src="http://www.allaboutanimation.com/2010/kakas_clayground/dv_shaun07.jpg" alt="" width="400" height="221" /><p class="wp-caption-text">image courtesy: Dhimant Vyas &amp; Aardman Studios</p></div>
<p><span style="color: #800000;"><strong>Dhimant Vyas</strong></span> aka <span style="color: #800000;"><strong>Kaka</strong></span> is a much-loved veteran of animation and his sessions always guarantee a full house. So on Sunday, the <strong>2nd of May</strong>, when the <strong>Pelicula Auditorium</strong> at <strong>Whistling Woods International, Mumbai</strong> was temporarily transformed into <span style="color: #800000;"><strong>Kaka&#8217;s Clayground</strong></span> for an afternoon of fun, films and learning, the 300 strong audience got much more than they bargained for.</p>
<p>In a span of 5 hours, Dhimant took everyone on a tour of Aardman Studios, Bristol, Bath and Stone Henge, with Shaun the Sheep, Purple, Brown, Wallace and Gromit for company. The audience not only got a peek behind the scenes of many Aardman films but also into the rich culture of Bristol, with its assorted festivals - of kites, balloons, boats and much more! And of course, they learned about &#8216;clay animation&#8217;, &#8217;stop motion&#8217; and &#8216;go motion&#8217;.</p>
<p><span style="color: #800000;"><strong>TASI&#8217;s Joint Secretary Vaibhav Kumaresh</strong></span>, an accomplished animator himself, began the session by introducing Dhimant to the audience for the benefit of those who don&#8217;t know him (Although I doubt that there was any such person in the crowd). He promised the audience a &#8216;hot&#8217; session, hinting at the popularity of the event and simultaneously lamenting the fact that the venue had a scheduled power cut. Luckily for the audience, eventually it was only the the session that was hot.</p>
<div class="wp-caption aligncenter" style="width: 210px"><img src="http://www.allaboutanimation.com/2010/kakas_clayground/dv_dhimant.jpg" alt="" width="200" height="268" /><p class="wp-caption-text">image courtesy: The Animation Society of India (TASI)</p></div>
<p>Having previously worked with the <span style="color: #800000;"><strong>Aardman Studio</strong></span> team on <span style="color: #800000;"><strong>&#8216;Creature Comforts&#8217;</strong></span>, Dhimant had been specially invited to work on the new episodes of Shaun the Sheep (currently being aired on Nickelodeon in India), which is how he found himself spending close to a year in Bristol, UK, at the Aardman Studio, working right from pre-production stage to animation.</p>
<p>Dhimant began by screening a few short clips, requesting the audience to refrain from taking any photos or videos as it was all copyrighted material. The agenda was to share his experience of working on two clay-animation TV series at Aardman Studios -<span style="color: #800000;"><strong> &#8216;Shaun the Sheep&#8217;</strong></span> and <span style="color: #800000;"><strong>&#8216;Purple and Brown&#8217;</strong></span>.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img src="http://www.allaboutanimation.com/2010/kakas_clayground/dv_shaun02.jpg" alt="" width="400" height="275" /><p class="wp-caption-text">image courtesy: Dhimant Vyas &amp; Aardman Studios</p></div>
<p>After screening an episode of Shaun the Sheep, rather than just talk about how the films were made, Kaka chose to elucidate through photographs. This part was highly interactive with Kaka explaining in great detail the process of animating for Shaun the Sheep, the audience throwing a constant barrage of questions his way and Dhimant answering each one patiently.</p>
<p>He explained a new technique that he learned and used for the first time - <span style="color: #800000;"><strong>Go Motion</strong></span>. It is similar to Stop-motion, where the objects are moved and captured frame by frame, but in the case of Go-motion, while the frame is being exposed, the background or certain elements on the set are moved, thus creating an illusion of rapid movement. E.g. The road and the bushes in certain scenes were animated using the Go-motion technique while the characters in the foreground were simultaneously being animated in Stop-motion. While the go-motion was being done on &#8216;ones&#8217;, the stop-motion was being done on &#8216;twos&#8217;.</p>
<p>The set for Shaun the Sheep was divided into 16 parts, besides which some sets were created and dismantled as and when required. Dhimant remembered one particular set where the glass window in one of the model-buildings was reflecting his face in many frames. They had to modify the problem part and Dhimant had to crouch each time they exposed a frame. The sets were large and sturdy, with metal reinforcement underneath facilitating the animators to actually walk over the models, some of which were expansive.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img src="http://www.allaboutanimation.com/2010/kakas_clayground/dv_shaun04.jpg" alt="" width="400" height="279" /><p class="wp-caption-text">image courtesy: Dhimant Vyas &amp; Aardman Studios</p></div>
<p>&#8216;Shaun the Sheep&#8217; had 3 directors, and multiple animators, each one assigned with assistants to help him or her. There are production coordinators, art directors, model-makers, set-designers, riggers, cinematographers, runners and a whole big team handling various responsibilities.</p>
<p>Dhimant showed visuals to explain the construction of the various character models, the mechanical rigs to show flying/jumping movements, props which were only partially constructed (on the camera-facing side only) to enable the animator to move parts freely from the other side. Few scenes were shot against blue or green screens or on glass surfaces. Most character models were created partly with clay and partly with stiffer silicone. The miniature props (everything from furniture to vegetables to houses and trees) were constructed from clay, wax, fiber glass, wood etc. The mouths of most characters were created using replacement parts to facilitate lip-syncing to dialogue. For this particular shoot, more silicone rubber was used than plasticine because it is more durable. The props are all made in-house at Aardman&#8217;s moulding facility and not outsourced because of copyright issues. The backdrops were either stretched canvas or cut-outs and matt paintings.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img src="http://www.allaboutanimation.com/2010/kakas_clayground/dv_shaun06.jpg" alt="" width="400" height="300" /><p class="wp-caption-text">image courtesy: Dhimant Vyas &amp; Aardman Studios</p></div>
<p>While watching the final film, we tend to forget the effort that goes into making stop-motion films. The maximum animation that can be achieved in a single day is 6-8 seconds but because of the complex nature of the shots, on many days only 2-3 seconds could be completed. All the hard work resulted in back problems for Dhimant and in some photos, one could see him animating while wearing a back support belt around his waist. Reshooting was a luxury they couldn&#8217;t afford because there was no time for it, so the animators had to constantly keep checking each shot.</p>
<p>Sometimes there are unexpected problems - like when the prop-makers created the wheels for the car without taking into consideration the fact that the wheels had to move in the scene and the result was that the motion wasn&#8217;t smooth and the wheels had to be remade.</p>
<p>The session was peppered with constant questions from the audience.</p>
<p><strong><em>Q. &#8220;How do you control the light so as to avoid flicker?&#8221;</em></strong><br />
<em>A. - &#8220;The lighting in the room you shoot in must be completely under your control. Block all natural light by covering the windows with black paper/cloth. Use a stabiliser/UPS to prevent lights from flickering. Ideally shoot at night when there are lesser chances of people switching lights on and off repeatedly.&#8221;</em></p>
<p><em><strong>Q. &#8221; Does Aardman Studios use proprietary software to capture the frames?&#8221;</strong><br />
A. - &#8221; The software - Stopmotion Pro is used at Aardman, as it has a lot of useful features including onion-skinning, rig-remover, live-action syncing etc. They do interact closely with the folks who create the software.&#8221;</em></p>
<p>Next came &#8220;Purple and Brown&#8221;, and the film clips that Dhimant screened left the audience wondering how the animators had achieved such impressive squash and stretch in a medium like clay-animation. Dhimant revealed some of the tricks using photographs of the models and the animation process. Although replacement models were used most of the time, the animators still had to keep moulding and reshaping the models. There was no armature inside the models - they were completely made of plasticine. In one scene the characters wore little glass helmets and again they were faced with the problem of reflections. The glass and the plasticine kept collecting dust and finger prints so they had to constantly keep cleaning the surfaces. The mouth and lips of the characters were made on the fly so lots of spare parts were required. The model-makers are always at hand to fix any broken or deformed models.</p>
<p>Kaka then showed complete storyboards that were created for 2 episodes of Shaun the Sheep. The painstaking detail in each of them was astounding and bears testimony to the amount of effort goes into the making of each episode. Time flew as the audience got to see several episodes of Shaun the Sheep.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img src="http://www.allaboutanimation.com/2010/kakas_clayground/dv_shaun03.jpg" alt="" width="400" height="225" /><p class="wp-caption-text">image courtesy: Dhimant Vyas &amp; Aardman Studios</p></div>
<p>The audience was begging for more and Dhimant happily obliged by screening the Oscar-nominated<span style="color: #800000;"><strong> &#8220;A Matter of Loaf and Death&#8221;</strong></span>. He also showed a few segments from the American edition of <span style="color: #800000;"><strong>&#8220;Creature Comforts&#8221;</strong></span> - which he too had worked on during his first stint at Aardman Studio.</p>
<p>Dhimant showed photos of the armatures of the characters from &#8220;Creature Comforts&#8221; to give everyone an idea of the construction and the materials used. He also shared the slug-sheets used to mark the breakdown of dialogue and lip movements.</p>
<p>Some more Q&amp;A followed.</p>
<p><em><strong>Q. &#8220;How do you show liquids?&#8221;</strong><br />
A. &#8220;A variety of materials is used to show liquids - for instance the coffee in &#8220;A Matter of Loaf and Death&#8221; was made using clay mixed with jelly. Other materials include - KY Jelly, Petroleum Jelly (vaseline), White transparent plastic and Glue-gun drops.&#8221;</em></p>
<p><em><strong>Q. &#8220;How does one learn timing for animation?&#8221;</strong><br />
A. &#8221; Observation. And practice. Lots of it. Watch any good actor or actress from a live-action film by pausing and viewing them frame-by-frame. You will notice subtle movements and actions that you would otherwise miss. Make a mental note and use it when you animate.&#8221;</em></p>
<p>Responding to another audience question about the importance of the story in Aardman&#8217;s productions - Dhimant shared that at Aardman Studios, everyone is invited to contribute stories. Everyone from <span style="color: #800000;"><strong>Nick Park</strong></span> to the peon can submit a story. A team then brainstorms on the selected story and further tweaks are made during the story-boarding process. The final word, though, belongs to the client - the company that has commissioned the film/series.</p>
<p>On Vaibhav&#8217;s request, Dhimant then showed a hand-drawn animation film <span style="color: #800000;"><strong>&#8220;Raag Malhar&#8221;</strong></span>, which he had made few years ago - it was a brilliant example of timing in animation. He also stressed that as an animator, you never stop learning - he was learning something every day on the sets at Aardman.</p>
<p>The session ended on an inspiring note. Dhimant shared beautiful photographs from his stay in UK - Bristol, Bath, Scotland and even the glorious Stone Henge. Bristol is a city known for its festivals and the audience was given a glimpse into the Kite festival, Balloon festival, Harbour festival as well as an air show. Dhimant also showed pictures of the city of Bristol as seen from a helicopter, the Bristol Zoo and the brilliant wall graffiti across Bristol.</p>
<p>By doing so, Kaka revealed a little secret - the secret of his creativity. A keen interest in everything around, in arts, in people, in places. Travelling, observing and capturing in photographs and in his memory, every visual that he sees and storing it in his sponge-like mind, to be used sometime in the future, expressed through his art and in his animation. I do hope that these little pearls of wisdom were collected by those who were lucky enough to have the opportunity to play on Kaka&#8217;s Clayground. I sure did.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img class=" " src="http://www.allaboutanimation.com/2010/kakas_clayground/dv_tasiteam.jpg" alt="" width="400" height="266" /><p class="wp-caption-text">The TASI Team and volunteers - image courtesy: The Animation Society of India (TASI)</p></div>
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		<title>RamSinghKumaresh Masterclass Module 2 announced</title>
		<link>http://www.allaboutanimation.com/blog/education/ramsinghkumaresh-masterclass-module-2-announced/</link>
		<comments>http://www.allaboutanimation.com/blog/education/ramsinghkumaresh-masterclass-module-2-announced/#comments</comments>
		<pubDate>Mon, 03 May 2010 18:38:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Recommended]]></category>

		<category><![CDATA[RamSinghKumaresh]]></category>

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		<description><![CDATA[After the successful first module of RamSinghKumaresh&#8217;s Masterclass, the second module will now be held on 8th May and registrations have been opened. Here are the details:
Module II
- StoryTelling II
- Fundamentals of Movement II
- Anatomy for Visual Development II
Date: May 8th, 2010
Time: 10am to 5pm
Venue: Karma Hall, Whistling Woods International, Film City, Goregaon (East), Mumbai
To [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.allaboutanimation.com/2010/rsk_secondL.jpg" target="_blank"><img class="alignright" style="border: 1px solid black;" title="RSK Module 2" src="http://www.allaboutanimation.com/2010/rsk_second.jpg" alt="" width="200" height="283" /></a>After the successful first module of <span style="color: #800000;"><strong>RamSinghKumaresh&#8217;s Masterclass</strong></span>, the second module will now be held on 8th May and registrations have been opened. Here are the details:</p>
<p><span style="color: #800000;"><strong>Module II</strong></span><br />
- StoryTelling II<br />
- Fundamentals of Movement II<br />
- Anatomy for Visual Development II</p>
<p><span style="color: #800000;"><strong>Date:</strong></span> May 8th, 2010<br />
<span style="color: #800000;"><strong>Time:</strong></span> 10am to 5pm<br />
<span style="color: #800000;"><strong>Venue:</strong></span> Karma Hall, Whistling Woods International, Film City, Goregaon (East), Mumbai</p>
<p><strong>To register, visit: <a href="http://www.ramsinghkumaresh.com" target="_blank">www.ramsinghkumaresh.com</a></strong></p>
<p><strong>AllAboutAnimation.com</strong> interviewed <strong><span style="color: #800000;">Vivek Ram</span></strong>, <span style="color: #800000;"><strong>Ranjit Singh</strong></span> &amp; <span style="color: #800000;"><strong>Vaibhav Kumaresh</strong></span> just before their debut session - <strong><a href="http://www.allaboutanimation.com/blog/interview/meet-ramsinghkumaresh/">read it here</a>.</strong></p>
<p>Sadly, I missed the first module held on 24th April due to unavoidable circumstances but our friends at <strong>CGTantra</strong> have a detailed report <a href="http://www.cgtantra.com/index.php?option=com_content&amp;task=view&amp;id=415&amp;Itemid=39" target="_blank"><strong>here</strong></a>.</p>
<p>AAA will be present at the second module so you can expect a detailed report for sure.</p>
<p>Here is a little bit of information about the Masterclass - It aims to bridge the gap between Animation Training and Education and covers the following:<br />
<span style="color: #800000;"><strong><br />
StoryTelling</strong></span><br />
Discussion on the basic building blocks of a story. How do you take an idea that sounds good, and actually construct a meaningful and captivating story out of it? A look at some interesting animated short films across various mediums with interactive discussions on their use of specific techniques to aid the storytelling process. Understanding different genres of film and the advantages of animation as a medium of expression. We will simplify story construction by discussing successful film plots and why they worked and in simple terms understand how to translate ideas into visual scripts for animation.<br />
<span style="color: #800000;"><strong><br />
Fundamentals of Movement</strong></span><br />
Introducing the participants to the fundamentals of movement in animation. Whatever be the medium of animation, the fundamentals of movement remain the same. Covering the basic principles like stretch, squash, timing, spacing, anticipation, follow through and much more, the importance of each of these in creating convincing animation will be illustrated. Live demonstrations, homework and exercises for the participants as well as review and analysis of their work.<br />
<span style="color: #800000;"><strong><br />
Anatomy for Visual Development</strong></span><br />
A study of the various anatomical structures in the human body in detail, and how each is translated into believable structures that make up the creatures and characters that we see on screen today. Emphasis will be given on those structures that are essential for an artist to understand balance and rhythm in characters created for both a realistic as well as a toony visual.There will be assignments so that the audience has a chance for a complete hands-on experience on the subject.</p>
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		<title>Kaka&#8217;s Clayground: A session with Dhimant Vyas</title>
		<link>http://www.allaboutanimation.com/blog/events/kakas-clayground-a-session-with-dhimant-vyas/</link>
		<comments>http://www.allaboutanimation.com/blog/events/kakas-clayground-a-session-with-dhimant-vyas/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 11:31:56 +0000</pubDate>
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		<category><![CDATA[Events]]></category>

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		<category><![CDATA[Aardman]]></category>

		<category><![CDATA[Clay Animation]]></category>

		<category><![CDATA[Dhimant Vyas]]></category>

		<guid isPermaLink="false">http://www.allaboutanimation.com/blog/?p=542</guid>
		<description><![CDATA[Dhimant Vyas is back! After a year long stint in the UK at the Aardman Studio, where he had been specially invited to work on the series &#8220;Shaun the Sheep&#8221;, Dhimant is now back in India. The Animation Society of India has organised a session with Dhimant on the 2nd of May at the Pelicula [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #800000;"><strong>Dhimant Vyas is back! </strong></span>After a year long stint in the UK at the <strong>Aardman Studio</strong>, where he had been specially invited to work on the series<strong> </strong>&#8220;Shaun the Sheep&#8221;, Dhimant is now back in India. <strong>The Animation Society of India</strong> has organised a session with Dhimant on the 2nd of May at the Pelicula Auditorium @ Whistling Woods International in Goregaon. Dhimant will be showcasing the work done on <span style="color: #800000;"><strong>&#8220;Shaun the Sheep&#8221;</strong></span> and<span style="color: #800000;"><strong> &#8220;Purple and Brown&#8221;</strong></span>.</p>
<p><strong><span style="color: #333399;">Date:</span> 2nd May  2010</strong><br />
<strong><span style="color: #333399;">Time: </span>1 pm to 6 pm</strong><br />
<strong><span style="color: #333399;">Venue: </span>Pelicula   Auditorium, Whistling Woods International, Film City, Goregaon East,  Mumbai</strong></p>
<p>If you haven&#8217;t registered as yet, do so right away as seats are limited. Visit <span style="color: #0000ff;"><strong><a href="http://www.tasionline.org" target="_blank">www.tasionline.org</a></strong></span> to for registration details.</p>
<p><a href="http://www.tasionline.org" target="_blank"><img class="alignnone" title="Kakas Clayground" src="http://www.allaboutanimation.com/2010/TASI_kakasclayground.jpg" alt="" width="450" height="824" /></a></p>
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		<title>Meet RamSinghKumaresh</title>
		<link>http://www.allaboutanimation.com/blog/interview/meet-ramsinghkumaresh/</link>
		<comments>http://www.allaboutanimation.com/blog/interview/meet-ramsinghkumaresh/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 18:48:02 +0000</pubDate>
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		<category><![CDATA[Interview]]></category>

		<category><![CDATA[Animation]]></category>

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		<category><![CDATA[Masterclasses]]></category>

		<guid isPermaLink="false">http://www.allaboutanimation.com/blog/?p=536</guid>
		<description><![CDATA[
In April 2010 this year, the Indian animation fraternity received some surprising but welcome news. Vivek Ram, Ranjit (Tony) Singh and Vaibhav Kumaresh announced their collaborative venture - RamSinghKumaresh. For our knowledge-starved industry, it was indeed heartening to see experienced professionals taking the extra step towards animation education. Most &#8217;sessions&#8217; and &#8216;masterclasses&#8217; have, until now, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="RamSinghKumaresh" src="http://www.allaboutanimation.com/2010/rsk.jpg" alt="" width="450" height="263" /></p>
<p>In April 2010 this year, the Indian animation fraternity received some surprising but welcome news. <span style="color: #800000;">Vivek Ram</span>, <span style="color: #800000;">Ranjit (Tony) Singh</span> and <span style="color: #800000;">Vaibhav Kumaresh</span> announced their collaborative venture - <strong><a href="http://www.ramsinghkumaresh.com" target="_blank"><span style="color: #800000;">RamSinghKumaresh</span></a></strong>. For our knowledge-starved industry, it was indeed heartening to see experienced professionals taking the extra step towards animation education. Most &#8217;sessions&#8217; and &#8216;masterclasses&#8217; have, until now, been the domain of educational institutes and have therefore been limited to their own students, with the exception of the ones organised by The Animation Society of India, the autonomous and voluntary organisation that has been doing this for a decade now. It is no surprise then, that one of the brains behind TASI also happens to be the catalyst behind RamSinghKumaresh.</p>
<p>So here is the scoop, directly from the horses&#8217; mouth, as I caught up with RamSinghKumaresh for an exclusive interview.</p>
<p><strong>Q. Who is the mastermind behind this? Ram, Singh or Kumaresh?</strong></p>
<p><strong><span style="color: #800000;">RAM: </span></strong>That would be the Singh. We were all thinking about this over a long period on a very individual level, but it was Tonyji who first threw the idea in the air as to &#8220;Why not do this together and provide much more value than all of us are individually capable of?&#8221; And we unanimously voted for Awesome!</p>
<p><span style="color: #800000;"><strong>SINGH: </strong></span>This was something waiting to happen I guess. Kumaresh and me had been toying with the idea of doing something concrete and in a sustainable manner for quite some time, I just happened to jump start the process. I thought of roping in Ram, since I had a feeling about his mindset, we had a joint meeting and figured out that my hunch was right. The three of us share the same passion, commitment and philosophy towards animation education, so it really became a no-brainer. This may have been one person&#8217;s idea and that to us is unimportant, it is our collective commitment that&#8217;s got us excited.</p>
<p><span style="color: #800000;"><strong>KUMARESH: </strong></span>It was Tonyji who did the initial prodding! We jumped in with all the happiness! And once we were all in, we collectively structured this plan piece by piece and gave birth to RamSinghKumaresh: The Animation Masterclass!<br />
<strong><span id="more-536"></span><br />
Q. What was your aim behind this venture? What do you hope to achieve?</strong></p>
<p><span style="color: #800000;"><strong>RAM: </strong></span>We all love what we do and we would ideally love to see our industry grow to its full potential. Unfortunately, what we have right now is an industry that tried to grow like the IT or BPO industry where numbers and manpower were thrown at every problem and the key concerns of art and film-making were never considered as the primary areas of importance.To compare, it would be like trying to make fine wine after observing the process of making aerated drinks! The resulting scenario is there for all to see. What the three of us are trying to do is to share whatever little we know and have learnt over the long years that we have spent in this field. We want to lead the audience&#8217;s thought process onto a road that makes them look at this industry as more of a satisfaction driven process than a numbers game.</p>
<p><span style="color: #800000;"><strong>SINGH: </strong></span>The aim is actually quite simple. The methodology and curriculum of animation training being imparted by various institutes has been defined by specific demands from the industry. Traditionally this industry has had no requirement for animation film makers, rather, its focus has rightly or wrongly been to provide software based skill sets to aspirants. There is a lot that can be taught to enable overall development of artists to encourage independent thinking. Our aim is to help bridge the gap between animation training and holistic education. We hope to bring about enough of a change in the way animators today perceive animation. It is not a 9 to 5 job. The purpose of learning animation has somehow become focused only on securing jobs. Once the demand for a particular skill set dries up - what next? An artist should be empowered enough so as to not be dependent on a fickle demand and supply situation. Good solid education is the only safeguard.</p>
<p><span style="color: #800000;"><strong>KUMARESH: </strong></span>I feel we are today in a highly illiterate animation industry. The aim is to share with the fraternity whatever little knowledge I think I possess. I hope to spread at least some amount of literacy! Twelve years after passing out of NID, my dear alma mater, I still consider myself immensely fortunate to have got that kind of an education environment. I feel equally miserable when I see a majority of our current animation students not getting anything even close to that! Therefore, if I can even pass on a bit of that energy to my students, I would be very happy!</p>
<p><strong>Q. Will RSK always work as a team of 3? Do you have any plans to rope in other specialists?</strong></p>
<p><span style="color: #800000;"><strong>RAM: </strong></span>So far it is the three of us. If we meet more like-minded individuals in the future who can add to what we are trying to achieve, we will always be more than willing to join hands. But that looks like a plan after a couple of anniversaries! <img src='http://www.allaboutanimation.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><span style="color: #800000;"><strong>SINGH: </strong></span>As of now, this is a team of 3. Let us see how far we are able to succeed in this venture. The future is not something that anyone of us can or is interested in predicting. We are completely focused on the task at hand and that is to make RamSinghKumaresh a success as per our own high standards.<br />
<span style="color: #800000;"><strong><br />
KUMARESH: </strong></span>Yes, we have considered those options. However, we don’t want to plan too far right now. Let us first see what the response to our inaugural session is.<br />
<strong><br />
Q. What does each one of you bring to RSK?</strong></p>
<p><span style="color: #800000;"><strong>RAM: </strong></span>Together, we bring in a mutual love for the medium and a common set of ideals. Individually, I believe the three of us have the expertise that can enable us to cover a very wide area in the medium of animation.</p>
<p><span style="color: #800000;"><strong>SINGH: </strong></span>Our individual practical experience in animation as well as our collective knowledge across different mediums.<br />
<span style="color: #800000;"><strong><br />
KUMARESH: </strong></span>I’ll bring my light box, Tonyji will bring the receipt books and Shriram will surely bring his tablet drivers! <img src='http://www.allaboutanimation.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Sorry. I guess the three of us are mad in three different ways. That is what we plan to bring.</p>
<p><strong>Q. What are your future plans?</strong></p>
<p><span style="color: #800000;"><strong>RAM: </strong></span>None as yet. Based on the response to the first few sessions we&#8217;re going to wing it from there. Our format allows us a lot of flexibility so we would like to evolve based on the feedback that we garner therefore we haven&#8217;t planned too far.</p>
<p><span style="color: #800000;"><strong>SINGH: </strong></span>We have some interesting and radical ideas, since we know this is a very strong and potentially explosive property. But having said that, each of us is clear that we&#8217;re going to take small and measured steps. We&#8217;re in no rush here to build a conglomerate overnight.</p>
<p><span style="color: #800000;"><strong>KUMARESH: </strong></span>We’ll know after our first three sessions!!</p>
<p><strong>Q. Who is your primary target for these masterclasses? Students/professionals/teachers/general public?</strong></p>
<p><span style="color: #800000;"><strong>RAM: </strong></span>Our primary target would be individuals who are willing to learn or who believe we have something that they could gain from and also share with us. These could be students, professionals, teachers - anybody. I personally believe that we ourselves are still students in many ways, so we wouldn&#8217;t want to think of those attending as belonging to a certain section. All are welcome as long as they have some working knowledge of the medium.</p>
<p><span style="color: #800000;"><strong>SINGH: </strong></span>Anyone who is interested in understanding animation film making. Remember we are not going to train you, but through knowledge gained by practical experience we will give you the understanding of how to approach the subject. The aim is to encourage you to be able to take your ideas forward with the confidence that your basics are in place. We want to encourage independent thinking by empowering you with the requisite knowledge. There is a lot more to animation than just software based skill sets. We will expect people to have some exposure / interest in the creative arts so to that extent it is not going to be an introduction to animation. But again, software proficiency and expertise is not at all important for you to attend and experience these classes.</p>
<p><span style="color: #800000;"><strong>KUMARESH: </strong></span>Whoever wants to learn is most welcome. Our classes are going to be an exciting mixture of theory, live exercises, technicalities, fundamentals and of course, films!<br />
<strong><br />
Q. This announcement came as a surprise to most of us from the industry - you were very hush-hush about it. What are the responses you are getting from people?</strong></p>
<p><span style="color: #800000;"><strong>RAM:</strong></span> This was quite a  surprise for us too. A month ago, all three of us were probably on very different roads. This is one of those times where it is about the right people with the right idea at the right place. When the idea was proposed, we all felt this was the right thing to do. The responses so far have been great and people have been super supportive. Very rarely have we seen institutes, forums and studios all supporting the same thing and we have been fortunate with that kind of a response. It&#8217;s quite encouraging!<br />
<span style="color: #800000;"><strong><br />
SINGH: </strong></span>No point in beating the drum without a concrete plan in place. In fact, the speed of us coming together has also take each of us by surprise. I guess there was this innate pent up desire to really make a difference to animation education on our own terms and things just fell into place. The response from the industry has been very humbling. It came as a big surprise to me when I saw people from training institutes encouraging us and even saying things like - &#8220;It is about time!&#8221; Colleagues and even friends from the corporate vendor fraternity continue to send in their good wishes. Friends in studios are helping us to spread the word around, so I guess the response is excellent.</p>
<p><span style="color: #800000;"><strong>KUMARESH: </strong></span>Our friends, colleagues, clients and relatives are all extremely happy and proud that we are doing this! I am extremely thankful for their wishes and blessings. Registrations from participants are also picking up very well.</p>
<p><strong><br />
Q. Are you planning sessions in select towns? Typically such sessions are held only in the big cities and aspirants from smaller towns miss out on them. Are you making any special effort to reach out to them?</strong><br />
<span style="color: #800000;"><strong><br />
RAM: </strong></span>We&#8217;ve been talking to a lot of people and we&#8217;ve noticed that there is an interest from a lot of places across the country. We would love to take this on the road, but considering our limited resources at this time, we&#8217;re still working the logistics out. With the right support, I am sure its only a matter of time before we start hitting every possible town in the country.</p>
<p><span style="color: #800000;"><strong>SINGH: </strong></span>We&#8217;re starting with Mumbai since the three of us have our immediate network here, that is just a natural step, but we&#8217;re hoping RamSinghKumaresh will travel pan-India. It all depends on the kind of support we get on the ground in other cities. Registrations, venue, travel, hospitality etc. are all factors that have to be looked at so that it remains a feasible venture. We don&#8217;t wish to pass on the burden to the market since then it would defeat the very purpose of our venture. This will remain affordable for those who are genuinely interested. We do have some guidelines as to the kind of support we are willing to take. We don&#8217;t want a situation where just by facilitating our sessions, an organisation exploits its association with us to further its own commercial interests without actually bringing real value to the table for the attending crowds.</p>
<p><span style="color: #800000;"><strong>KUMARESH: </strong></span>Yes. There have been many queries from different parts of the country. As long as people want to learn, we are most happy to conduct our classes in any part of the world!!</p>
<p><strong>Q. This is a tricky question - Since all 3 of you are on the TASI committee, don&#8217;t you think there are chances of people confusing RSK with TASI, especially because of the sessions that are/will be organised by both entities? What will you do to ensure that doesn&#8217;t happen?</strong><br />
<span style="color: #800000;"><strong><br />
RAM: </strong></span>Speaking for myself here, I am a member of TASI, CGtantra, ASIFA, and will be a member of any and every other such organisation that I can lend my support to, to improve the animation scene in the country. I believe we&#8217;re all working towards the same goal. It is just that our formats, challenges and limitations are different. We are all basically supporting one another in filling in the spaces where another might have limitations. RSK for me is just another of such organisations that will allow me to collaborate with 2 super individuals, where we&#8217;re working for the exact same cause in a different format. People might confuse RSK with TASI but that confusion will last only till they personally experience what RSK is offering.</p>
<p><span style="color: #800000;"><strong>SINGH: </strong></span>There is no confusion. TASI is a volountary body and our commitment to it and its activities shall always remain. Nothing stops RamSinghKumaresh from conducting a session for TASI in the future as well. This is a commercial venture only to the extent that our time is paid for. The major difference here is that with TASI there is a huge machinery that is set into motion every month to organise and conduct events. We don&#8217;t have that luxury, but then that also gives us the flexibility to move very quickly. Also since TASI is a non-profit organisation and all of us volunteer our time, there are only so many days that one can take out and give gratis to the community. I think each of us has nothing left to prove as far as our commitment and passion for the Society is concerned. We&#8217;ve given and will continue to give time as before. With RamSinghKumaresh, the idea is to keep up a sustained effort through regular classes, which is a practical impossibility for TASI. It will be built into our personal work systems as yet another business vertical and therefore we will be able to make time for it without thinking of the opportunity costs. We aim to have at least 3 classes over a period of 4 weeks. Surely we can&#8217;t maintain this pace in our voluntary work. The home fires also have to be kept burning.</p>
<p><span style="color: #800000;"><strong>KUMARESH: </strong></span>We are charging a fee for our sessions at RamSinghKumaresh. For TASI, we have never expected a penny for our contributions and we never will. I am sure people understand as well as appreciate that.</p>
<p><strong><br />
Q. What is each one of you working on currently? How will you find time to manage both?</strong><br />
<span style="color: #800000;"><strong><br />
RAM: </strong></span>I&#8217;ve just come back from a month long teaching stint and am currently occupied with my usual consultancy work and some game designing. I&#8217;ll be starting with 2 of my short films in the next few weeks. Preproduction is already under way and production should start soon! Like I said, RSK was a surprise in all our calenders, but considering the time we&#8217;ve been putting in, it is surely as important as any of our professional projects at this point in time and we&#8217;ll be managing it just like we would manage any other professional project we have with us.<br />
<span style="color: #800000;"><strong><br />
SINGH: </strong></span>I&#8217;m working on my book on Animation Production Management. Plus my consultancy, and independent masterclass programs for training institutes takes up most of my time. This is another project and will get scheduled accordingly. I can&#8217;t be teaching Production Management if I can&#8217;t even manage my own projects efficiently, now can I?</p>
<p><span style="color: #800000;"><strong>KUMARESH: </strong></span>We are currently flooded with too many projects!! It is a bit of a mad season! Two TV commercials, one print campaign design, a TV channel packaging, attending juries of animation students, and yes our own animation short film!! When you love what you’re doing, you always make time for it!</p>
<p><em>So here&#8217;s wishing <span style="color: #800000;">RamSinghKumaresh</span> success in their mission of spreading knowledge and breeding a healthier culture of animation for our aspiring animators and film makers. AAA will be present at the Masterclasses to cover the event and you can look forward to reading all about it right here on the All About Animation blog. Better still, go register yourself for the masterclasses <strong><a href="http://ramsinghkumaresh.com/registration.html" target="_blank">here</a></strong> and experience the &#8216;gyaan&#8217; live and direct from <span style="color: #800000;">RamSinghKumaresh</span>. Module 1 of the first Masterclass will be held on 24th April in Mumbai. For details, visit <a href="http://www.ramsinghkumaresh.com" target="_blank"><strong>www.ramsinghkumaresh.com </strong></a></em></p>
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		<title>The Debut of RamSinghKumaresh!</title>
		<link>http://www.allaboutanimation.com/blog/announcements/the-debut-of-ramsinghkumaresh/</link>
		<comments>http://www.allaboutanimation.com/blog/announcements/the-debut-of-ramsinghkumaresh/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 15:44:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

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		<guid isPermaLink="false">http://www.allaboutanimation.com/blog/?p=531</guid>
		<description><![CDATA[
Announcing a new initiative that brings Vivek Ram, Ranjit Singh and Vaibhav Kumaresh  together to conduct masterclasses on the craft of animation filmmaking.  This will be the first of a series of classes over the next few weeks.  Featuring assignments, reviews, presentations and interactive  discussions, the classes will bridge the gap [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.allaboutanimation.com/2010/rsk_firstL.jpg" target="_blank"><img class="aligncenter" style="border: 0pt none;" title="RamSinghKumaresh is here!" src="http://www.allaboutanimation.com/2010/rsk_firstS.jpg" alt="" width="450" height="636" /></a></p>
<p style="text-align: left;">Announcing a new initiative that brings Vivek Ram, Ranjit Singh and Vaibhav Kumaresh  together to conduct masterclasses on the craft of animation filmmaking.  This will be the first of a series of classes over the next few weeks.  Featuring assignments, reviews, presentations and interactive  discussions, the classes will bridge the gap between training and  education.</p>
<p style="text-align: left;"><strong>For details visit: <a href="http://www.ramsinghkumaresh.com" target="_blank">www.ramsinghkumaresh.com</a></strong></p>
<p style="text-align: left;"><span style="color: #800000;"><em>Watch this space for a special interview with Ram, Singh &amp; Kumaresh about their new (ad)venture!</em></span></p>
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		<title>TASI takes animation to IFFI &#8216;09</title>
		<link>http://www.allaboutanimation.com/blog/announcements/tasi-takes-animation-to-iffi/</link>
		<comments>http://www.allaboutanimation.com/blog/announcements/tasi-takes-animation-to-iffi/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 18:58:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://www.allaboutanimation.com/blog/?p=528</guid>
		<description><![CDATA[The Animation Society of India (TASI) is joining hands with the Goa government&#8217;s Entertainment Society of Goa (ESG) to curate a special segment on Animation at the upcoming International Film Festival of India (IFFI) 2009.
It is a first for the festival and TASI has plans to not only have a retrospective on Indian animated films, [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #993300;"><strong>The Animation Society of India (TASI)</strong></span> is joining hands with the Goa government&#8217;s <strong><span style="color: #993300;">Entertainment Society of Goa (ESG)</span></strong> to curate a special segment on Animation at the upcoming <span style="color: #993300;"><strong>International Film Festival of India (IFFI) 2009</strong></span>.</p>
<p>It is a first for the festival and TASI has plans to not only have a retrospective on Indian animated films, showcasing nearly 50 films produced in India but also various other special programmes to take animation to the broader spectrum of people who will be attending IFFI.</p>
<p>Team TASI has already chosen a panel of experts to speak on various different aspects of animation and I will be putting up details here on the blog once the TASI committee and ESG finalize the list of speakers and presentations.</p>
<p>For The Animation Society of India this is just one of the many endeavours it has undertaken to promote Animation and animators in India. Their monthly workshops/sessions are very popular amongst students and professionals alike and their annual <span style="color: #993300;"><strong>&#8220;Anifest India&#8221; </strong></span>animation festival is already in its 5th year now.</p>
<p>The International Film Festival of India  kick starts in <span style="color: #993300;"><strong>Goa</strong></span> on <span style="color: #993300;"><strong>November 23rd</strong></span>.</p>
<p>Watch this space for more details.</p>
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